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The Legend of the ULTRABIRD

The Legend of the ULTRABIRD is an action roguelike​​ where you upgrade yourself to defeat hordes of birds as you try to surpass level ten. The game features three maps, three enemies, and 10+ upgrades. I did the entirety of the game's programming except the map generation.
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​I created this game as the final project for my university's game development experience course, where we learned JavaScript, Phaser, and how to make various types of games using them.
Roguelike Gameplay
Developed all core gameplay systems, including procedural upgrade generation, enemy spawning, and difficulty progression

Enemies
Created the game’s enemies using finite state machines and object pooling
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