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Malisense

Malisense is a stealth dungeon crawler where you explore dungeons for sacred artifacts to thwart a great evil. I implemented the UI and UX for the main menu and village hub scenes, and worked on the player movement script.

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This game was created by the Game Design and Art Collaboration (GDA) club of UC Santa Cruz as their 2024 mock studio project.

Role​

Programming Language
Game Engine
Team Size

Development Period

Platform(s)

UI/UX and gameplay programmer

C#
Unity
50+

​January 2024 - May 2024 (4 months)

Windows, Mac, browser​

Input System

Implemented the input system for the main menu and village hub scenes, supporting mouse, keyboard, and controller use

Feature 1
Feature 2

Player Movement

Debugged, refactored, and optimized player movement code

Cross-discipline Collaboration

Collaborated with artists to implement and tweak assets for the main menu and village hub scenes

Malisense 4
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