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Malisense
Malisense is a stealth dungeon crawler where you explore dungeons for sacred artifacts to thwart a great evil. I implemented the UI and UX for the main menu and village hub scenes, and worked on the player movement script.
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This game was created by the Game Design and Art Collaboration (GDA) club of UC Santa Cruz as their 2024 mock studio project.
Input System
Implemented the input system for the main menu and village hub scenes, supporting mouse, keyboard, and controller use


Player Movement
Debugged, refactored, and optimized player movement code
Cross-discipline Collaboration
Collaborated with artists to implement and tweak assets for the main menu and village hub scenes
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