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Malisense

Malisense is a stealth dungeon crawler where you explore dungeons for sacred artifacts to thwart a great evil. I implemented the UI and UX for the main menu and village hub scenes, and worked on the player movement script.

This game was created by the Game Design and Art Collaboration (GDA) club of UC Santa Cruz as their 2024 mock studio project.

Role​

Programming Language
Game Engine
Team Size

Development Period

Platform(s)

UI/UX and gameplay programmer

C#
Unity
50+

January 2024 - May 2024 (4 months)

Windows, Mac, browser

Input System

Implemented the input system for the main menu and village hub scenes, supporting mouse, keyboard, and controller use

Feature 1
Feature 2

Player Movement

Debugged, refactored, and optimized player movement code

Cross-discipline Collaboration

Collaborated with artists to implement and tweak assets for the main menu and village hub scenes

Malisense 4
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